— Learning to play Arkham Horror.
And so our travelers come to wake to a lurky Underdark morning (what time is it?) only to remember that things have not been going so well. Also, that guy Threndel seems to have disappeared.
Here’s what you know: you’re one man short, Callandria is still having a rough go of it, and everyone has been fired from their jobs as guards in the market with the sole exception of Lewas, who is feeling a little off put by the shenanigans of his cohort. It’s fine though, he’s still suffering the after effects of Grandfather Tree Enlightenment and Having Lots of New Fungus.
Our heroes make for the unholy carnival, as it is the only thing that doesn’t seem to be threatening them right now. They begin with slots. One would think, based on pop culture depictions of Vegas, that people do not do well for themselves playing slots. People in Vegas do not play slots with Mage Hand. Before long our heroes have come into a great deal of money and have won a JACKPOT: a blade spider mount. The debate as to who claims ownership of said mount, of its street value, and of its availability for sale begins immediately.
The spider does not meet the market, however, for she proves to be quite useful. One hero uses the financial winnings to purchase Very Strong Alcohol. Some purchase weapons, some new clothing. Everyone heads to the slave holdings.
The plan works like this: our heroes will get guards drunk and make off with some of the necessary slaves. In the second slave market they will send in the spider to burrow down under the pens, free the slaves, and head home.
Remarkably, it works, and our heroes return to Everlund ready to reap the rewards of their labors. And how. You are rolling in gold Scrooge McDuck style. In addition to healing potions and riches, you are given details for a new assignment: journeying to the Fallen Lands to seek out Lady Saharel.